

It’s this lingering feeling that no one really have the energy or ability to care about abstract, and maybe complex, matters somewhat distant to their own psychical surroundings.īut Javed did.

That’s one reason I start this post with a disclaimer, and some paragraphs further down brings it to light again. I always have had a little struggle dealing with my friends’ apparent lack of enthusiasm and engagement in my ideas and creations.

In 2002, when Javed was back here in Sweden for a period of time, we got the idea to gather a bunch of friends and give a talk about old games and old computer systems. With that being said, computer games will always serve as a gateway to unlimited imagination for all youthful minds. I would like to make the case that gaming could serve as a substitute and outlet to meaningful functions embedded deep within us – perhaps especially in men when it comes to task-driven cooperation in an hierarchical order. I am tempted to dig into the meaning of things like gaming for men (yes, I use the word “men” for this apparent childish endeavor by purpose) later on. I might as well point out that we did a lot of other things besides this, of course, but gaming was indeed a potent way for us to work together towards a common goal in a stimulating framework (later the only practical way to go about this when living continents apart). So, as I have mentioned in other texts, our friendship started out with us gaming and ended with us gaming (on Javed’s very last day of consciousness). This is of both for nostalgic reasons and as a sort of therapy. I guess most people will find this post to be very unengaging, but I want to structure up a record of our shared history of computer gaming.
